Thursday, August 11, 2011

Dungeon Siege 3 Released

 " Dungeon Siege 3 legionnaires have protected the nation of Ehb for centuries until they were betrayed and all but driven to the brink of extinction."

"The combat in Dungeon Siege 3 involves lots of button-mashing and dodging enemy attacks, especially when up against foes that use magic a lot." 

"Players will have weighty decisions to make that will impact their alliances, enemies and the culmination of the story."

"Action RPGs exist for this very reason: They're engineered to satisfy your id. You slash and slice your way through thousands of enemies on your way to the loot at the end of the tunnel."

"Dungeon Siege 3 takes place about 150 years after the original and each of the four characters has different abilities and powers."

"Dungeon Siege 3 has a nice little nuance I noticed in the beginning of the game: most games have the hero start out as a farmer or simpleton of sorts, but the player is never really convinced of the hero's humble background, Dungeon Siege 3  does not open the game with the hero actually doing farmwork, with the dog lying around and chickens looking for feed."

"The game is much like Diablo and other Dungeon crawler games in that it focuses on exploring dungeons and other monster infested ares and less on towns, which serve more as pit stops to the next area."

Henry Dowling South African Review

Dungeon Siege 3 Logo
""As far as adjectives go, being called "satisfying" isn't generally considered a wildly enthusiastic compliment. I doubt it's a word that game developers choose as a benchmark for their projects, preferring to hear the likes of "awe-inspiring" or "sublime" associated with what they have created. Yet in the case of Obsidian's action RPG Dungeon Siege 3, "satisfying" is the word which most accurately describes the experience, and it's meant in the most positive manner possible. Just about every element, from the story to the combat, is handled in a straightforward but pleasantly entertaining way. All of these bits and pieces together result in a Western RPG which doesn't try very hard, but should leave you feeling... well, satisfied.""

Multiplayer concerns aside (the concern being "why did they bother?"), Dungeon Siege 3 is an almost brilliant fantasy adventure. The story has enough momentum to drag you along at a fair pace, complimented by a combat mechanic which is simple yet still encourages strategic play. Each kill, each completed quest, each big, glowing "Level Up!" that sears across the screen when you hit that next Experience Point milestone leaves you feeling... satisfied. By not trying too hard to wow us with amazing technology or diverse gameplay styles, Obsidian has scored a pretty solid action RPG hit that should have most gamers eager for yet another Dungeon Siege to follow. Satisfying indeed.
Pros:
  • An entertaining, if not thought-provoking, narrative
  • Visually appealing fantasy gameworld
  • Fun and surprisingly strategic hack-n-slash combat
Cons:
  • Limited, frustrating camera angles
  • Co-op mode is disappointing, only because it could have been great
 

It's a pretty big world to explore too, spread across a variety of environments, each with a distinct look and feel. Level maps are big but never overly complicated, mostly guiding your party down a fairly linear path. Swamps suffocating in thick fog and underground caverns dotted with glistening gems buried in the rock walls, along with suitably quaint medieval towns are all portrayed with a charming visual flair. Obsidian has by no means pushed the boundaries of what is possible on current generation hardware, but the entire Kingdom of Ehb is consistently pleasant to look at. Subtle details abound, with impressive environmental textures creating an attractive but not overtly realistic fantasy world. Repeated visits to some areas can lead to a mild case of overexposure though, especially during quiet times where there are no enemies to keep you occupied, making those same alluring forests look a little tired.


As can be expected, all of this combat results in two things: levelling and loot. Kill enough pointy-eared swamp trolls and you'll soon be on your way to that much-desired "Level Up" chime, giving you a chance to improve and modify your characters skill set to suit your style. Anyone expecting an in-depth character building component here must keep in mind that Dungeon Siege 3 isn't that kind of RPG - character development as a whole is a relatively dumbed down, streamlined affair. Loot, on the other hand, is here and in abundance.



This is a dungeon crawler at heart, in the vein of the classic Diablo series, or the recent XBLA gem Torchlight, and that means loot pours from fallen enemies like a shiny fountain. Treasure chests are everywhere, from the attics of deserted castles to the darkest, dingiest corners of a forgotten swamp, just begging to be hacked open to release their bounty. Selecting which of your discovered loot to actually use isn't quite so exciting, because you basically just equip the most expensive items you own at any time. Still, just seeing those glimmering piles of gold coins and trinkets shining in the moonlight is reason enough to smash every crate, kill every monster and search every corner of the world.

We envite you to explore this dungeon crawler today visit our Gaming Store or buy it direct from the sidebar. Alternativelt explore the Demo version first before you make your way back to this blog for more updates, reviews, videos and best deals.

Friday, August 5, 2011

Dungeon Siege 3

The Dungeon Siege franchise has been around for years it’s been exclusive to PC gamers. Dungeon Siege 3 is the first entry of the game that’s made it onto consoles and it shows. From save points to clunky controls the PC version seems a bit like an afterthought.

Dungeon Siege throws you into the mix immediately; your village is under attack and a friend's dying words begin your quest to reach town. Dungeon Siege has a nice little nuance I noticed in the beginning of the game: most games have the hero start out as a farmer or simpleton of sorts, but the player is never really convinced of the hero's humble background, Dungeon Siege opens the game with the hero actually doing farmwork, with the dog lying around and chickens looking for feed. It's a simple, yet nice touch that reinforces the idea of who the hero really is, just a farmer.

The game is much like Diablo and other Dungeon crawler games in that it focuses on exploring dungeons and other monster infested ares and less on towns, which serve more as pit stops to the next area. You spend much less time in towns in Dungeon Siege than most other RPGs: you visit the buildings, sell your loot, maybe pickup a quest and a new party member, then on to the next dungeon.

The inventory system is exactly like Diablo's; each person has a set amount of space in their back pack and items of different size can take up various amounts of space. And just like Diablo, if you pick up everything you can, those small potions will take up a lot of space. Managing your inventory is key to making sure you leave a dungeon with as much stuff as you can, though you can always buy a pack mule to help carry what you find.

If you aren't caught up in storylines and in-depth town exploration, Dungeon Siege is a great game to add to your collection. It's cathartic when you run your group into a swarm of enemies and watch the carnage ensue with weapons swinging, arrows flying, and spells exploding.

Thursday, July 21, 2011

Buy Dungeon Siege 3 Here


Dungeon Siege 3 players take on the role of one of four surviving members of the 10th Legion, the now disgraced protectorate force of the kingdom of Ehb, which has fallen under the might of an evil force.
Dungeon Siege 3 takes place about 150 years after the original and each of the four characters has different abilities and powers.
There is no deep character customisation in Dungeon Siege 3 – you select your character and start playing, wandering from location to location, fighting enemies in an effort to finally confront the evil force and bring harmony back to the kingdom. Each character can switch between two fighting styles and the game uses a dialogue-tree system similar to that of Mass Effect 2, where you choose a response from several options, then the character expands on the line of questioning.

The combat in Dungeon Siege 3 involves lots of button-mashing and dodging enemy attacks, especially when up against foes that use magic a lot.

Thursday, July 14, 2011

Dungeon Siege 3 Demo Download

For centuries legionnaires of Dungeon Siege 3 have protected the nation of Ehb until they were betrayed and all but driven to the brink of extinction. Now that evil has returned to Ehb the people turn to the few remaining Legionnaires for the protection of the past . As an heir to the legion will you accept this plea for help? How it will all be resolved is up to you!
  • Players will be able to adventure by themselves or with friends in co-op multiplayer 
  • Uncover a deep story that only Square Enix and Obsidian Entertainment can deliver 
  • Pick from unique and highly customizable character classes with a wide range of abilities to choose from
  • Players will have weighty decisions to make that will impact their alliances, enemies and the culmination of the story.


Monday, July 4, 2011

Dungeon Siege 3 Review

This Dungeon Siege 3 Review was done by Taylor Cock, with a free demo of Dungeon Siege 3 on this blog why don't you give it a GO?

Freud tells us that humans cannot escape their id. At our most basic level, we desire nothing more than to satisfy our drive for pleasure. The id has no morals, it simply wants what it wants with no regard for the implications of the actions that could result. Whether that pleasure is derived through the gain of material goods or through schadenfreude (that's German for laughing when your buddy slams into a pole), all it wants to be satisfied.

Action RPGs exist for this very reason: They're engineered to satisfy your id. You slash and slice your way through thousands of enemies on your way to the loot at the end of the tunnel. You're overly powerful, unable to be taken down by armies of soldiers, spiders, or demons. You fulfill all sorts of power fantasies this way, and only fulfill more and more as your characters level up. So, really, Dungeon Siege 3's measure of success is whether or not it is capable of pleasing your id.

So, if you'll excuse me, I'd like to go ahead and ask my id how it enjoyed the dozen or so hours it spent in the Kingdom of Ehb. He's prone to mood swings and occasionally contradictory opinions, so hang with me.
Dungeon Siege 3 (E3 2011)


Here goes. How you doing in there, buddy? Glad you could show up without me drinking large amounts of alcohol first. How's Ehb treating you?

I love it here, man! There's tons of dudes to kill, tons of treasure and armor and weapons to steal. People don't even get mad when I break all their stuff. It's awesome! They keep throwing thousands of enemies at me, and I keep taking them out! It's the best!

Do you have any issues with the game? How do you feel about the lackluster story? What little there is doesn't amount to much more than a basic revenge quest with no real choice in where your character will take the story. Don't you think that's a little bit of an outdated structure in a Western RPG?

Man, who cares? Instant gratification is what it's all about. Get a quest, go kill some demons, get their loot, come back, get some experience, and get more loot. Dungeon Siege 3 doesn't need any of this immersion business. Stuff, my friend, stuff!

Well, aren't there issues with the game that stop you from getting "stuff"? I couldn't help but notice little bubbles of rage seeping up and taking over the more reasonable parts of my brain whenever I wasn't in combat.

Well, for starters, the dialog trees are the worst. I don't care about all your problems, widow who's giving me a quest. All I want to know is how to get to where the bandit that killed your husband is so I can kill him and take all his gear.


But you get experience from those people! Have some respect.

Nope. We don't need every single bit of information about whatever little town we're in, but even if we did, the horrible voice acting makes it nearly unbearable to listen to. Even with that background info, the total lack of a map or real objective markers makes it awfully difficult to find my way to the loot. More often than not, more time was spent wandering around looking for the right path, than actual combat time.

It gets rather frustrating when, after wandering down a long path for a while, you get turned away by a monster that's far too tough for you to take down, or worse, finding out that you can't go down that path until later in the story. Sure, if you wait long enough a little glowing path will appear briefly, but why not give that to us from the start?"

The leveling system seems quite stripped down. Each of the four characters only has nine abilities to choose from, which are upgradable each level through one of two enhancement choices. On top of that, they've all got ten passive skills to upgrade as they progress. It's very streamlined and isn't for those looking to make each character their own through heavy amounts of min/maxing and stat manipulation.

I'm your id, dude. I don't like thinking about all that math or doing research on character builds or any of that garbage. I'm repeating myself, but I just wanna kill everything. Restricting your skill choices may be seen as a poor choice for more high-minded individuals, but when one simply wants to go out and use skills, eliminating the guesswork of more complex skill trees is the way to go. Learning to summon a fire wolf is bad ass, and Dungeon Siege 3 lets you do that, upgrade its health, and unleash it upon unsuspecting bandits without having to worry about getting a bunch of arbitrary prerequisite skills. There's very few things cooler than fire wolves.

So, basically, what you're saying is that regardless of the simplification of the leveling system, the questionable story, and the total lack of map, you had a good time?

I did -- until I tried the game's co-op component. Immediately, the camera, which was already hit-or-miss in the single player, pulled back to a really awkward spot, which made seeing where we were going pretty difficult. Not being able to see where we're going doesn't exactly help the already goofy pathfinding.

To make matters worse, other player's characters can't even come into our world! They simply have to take over a prefabricated AI companion, using all the stats that we bestowed on them. What's the point of having four-player co-op in an action RPG if you can't steal the loot from another player's world? It's an unforgivable offense which other games in the genre fixed years ago.

It sounds like my Id's enjoyment of the plentiful loot and monsters was matched by his dislike of the measures required to bring you to said loot and monsters. I couldn't agree more: If you're looking to satisfy the most primal of urges, you could do worse than Dungeon Siege 3. It's unapologetically simple, revels in throwing huge amounts of collectibles at the player, and lets you sift through the mess it creates. It's just a shame the co-op isn't better implemented -- without a compelling multiplayer component, Dungeon Siege 3 lags behind its role-playing competitors.

Don't forget to mention the fire wolves.

Oh, right. There are also totally rad fire wolves.